AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on Android in Egypt in Q2 2022
Explore the performance of the top 5 ultracasual games on Android in Egypt during Q2 2022, highlighting key trends in downloads, revenue, and active users.
During the second quarter of 2022, the ultracasual games category on the Android platform in Egypt saw notable performances, with some games standing out in terms of downloads, revenue, and active users. The data provided by Sensor Tower offers an insightful look into these trends.
Slime it: Slime Game Simulator from Hapy Games experienced fluctuating weekly revenue, peaking at around $36 in the week of April 11. Although the game did not record any downloads during this period, it managed to generate some revenue intermittently.
Fidget Spinner by Words Mobile showed a consistent download pattern with a few peaks. Downloads reached up to 535 in the week of May 30, while weekly active users saw a decline from approximately 5.9K to 4.7K over the quarter. Revenue for this game was negligible, with only a brief spike to $1 in the week of June 6.
Draw it from Kwalee Ltd experienced a significant surge in weekly downloads, hitting a peak of around 15.4K in the week of May 23. This spike was mirrored in active users, which saw a jump to about 22.2K in the same week. However, both metrics declined towards the end of the quarter. Revenue remained minimal, with a brief increase to $1 in the week of June 6.
Antistress - relaxation toys by JindoBlu maintained a high number of weekly downloads, peaking at roughly 52.3K in the week of April 11. Weekly active users remained relatively stable, fluctuating around the 140K mark, with minor dips and rises throughout the quarter. Despite the high engagement, the game did not generate any revenue during this period.
Fill The Fridge from Rollic Games saw impressive weekly download numbers, with a peak of about 108.3K in the week of June 6. Active users exhibited a strong upward trend, starting at approximately 183.9K at the beginning of the quarter and reaching 285.5K by the end. Like many other ultracasual games, it did not generate any revenue during this timeframe.
For more detailed insights and comprehensive data, visit Sensor Tower.